video games

video games




history and industry.

  • modern industry- An industry that includes technology.
  • large profits- an industry or thing that makes a large amount of money.
  • audience changes- audiences standards are higher due to the improvement in technology.
  • technology changes- advancing technology allows a wider variety in games.
  • narrative structure- the story the game tells.
  • franchise - the same company making different versions of games.
  • marketing and distribution-Distribution is the process of making a product or service available for the consumer or business user.
  • regulation- pegi 
  • audience responses- the audiences opinion on the game leading to different actions.

key terms

  • audiences appeal-how the product interests its audience.
  • genres- CRPG,FPS,RPG,platform,
  • augmented reality -a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.

representation
  • marketing-the action or business of promoting and selling products or services, including market research and advertising.
  • avatar- the protagonist your seeing the story from and the point of view your playing the game from

theory 

  • media effects-A theory that relates how stories published in the media influence or amplify current trends.
  • Bandnura- what you see in the media is what you become.
  • behaviour- they way you act in result of the game.

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