Assassin's Creed liberation



Assassin's Creed liberation follows the genre of RPG, we establish this through the female ,assassin and salve avatars. The game was set in 19700 in New Orland, it tends to follow the storyline of slaves taking over the city, you explore this in missions and side missions. Additionally, you can play online with other players.

The franchise is owned by Ubisoft, this version of the game in particular is an offshoot, at the same time this version was released on Vita a mainstream Assassins creed was released. Assassin Creed Liberation was only distributed on Vita but later on was out on PS3. When the game was marketed the main focus was the narrative which was dominated by a female character the format was oddly shown in the trailer which shows it was a main selling point, all of these elements allowed the trailer to mirror a film trailer. The spinoff sold 600,000 copies out of 4.5 million people who own the device, this seems successful until you consider vita is a consul where not many games come out on the device, this in some ways makes the game seem unsuccessful.

As said before the protagonist in the game is mainly a female this could give a very positive representation as she is seen as strong and independent ,in some ways this makes the game very unique , nevertheless, there is some issues with the representation as she is known as the weak fighter and flirting with ben to get her way. This part of the representation tends to follow negative stereotypes based around women especially when you compare it up to the assassin’s charter who is presented as strong and masculine.

Assassins Creed Liberation links to Banduvas theory about how audiences respond to violence in the media, in an experiment using a bobo doll he tested children’s reactions to violence against the doll to see if this made them violent too. He found that what we consume reflects on our behavior in real life, this could mean that the game might encourage violence and aggressive behavior, which it was criticized.


Jenkins theory about Fandom explores how fans consume media texts differently; they tend to criticize more harshly about the particular product because they have high expectations. This may explain why the game makers of Assassins creed highlighted the improvements made to the game on the trailers for when it was being released on PS3. For example, they made it very clear that the game was in HD now which was a large problem found by the fan base while it was out on Vita.

Comments

Popular posts from this blog

film advertising group work.

Representation of women in music videos.

Tide ad analysis