video games
video games
history and industry.
- modern industry- An industry that includes technology.
- large profits- an industry or thing that makes a large amount of money.
- audience changes- audiences standards are higher due to the improvement in technology.
- technology changes- advancing technology allows a wider variety in games.
- narrative structure- the story the game tells.
- franchise - the same company making different versions of games.
- marketing and distribution-Distribution is the process of making a product or service available for the consumer or business user.
- regulation- pegi
- audience responses- the audiences opinion on the game leading to different actions.
key terms
- audiences appeal-how the product interests its audience.
- genres- CRPG,FPS,RPG,platform,
- augmented reality -a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.
representation
- marketing-the action or business of promoting and selling products or services, including market research and advertising.
- avatar- the protagonist your seeing the story from and the point of view your playing the game from
theory
- media effects-A theory that relates how stories published in the media influence or amplify current trends.
- Bandnura- what you see in the media is what you become.
- behaviour- they way you act in result of the game.
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